Computational Hug in Digital Fabrication

48 1 T Recycling Yusuke Obuchi 1

This is a research pavilion that integrates waste material, human tendencies and technology. The pavilion is a suspended balanced structure made by human shaped panels, whereby computation is used to locate specific hanging points on the differentiated panels to maintain equilibrium. The theme of recycling is addressed under terms of both material and labor. Wood shavings, by-product of furniture making are mixed with a bio-resin that allows them to transform from a soft state to a rigid state, which during this phase change is shaped by any two human actors instructed to simply hug with a specific intensity. The relationship of two bodies hugging can be understood as a negotiation between their physiology and the intensity of their hug, physically shaping the space between them. Understanding these differences as geometric variations, a panel shaped between them results in different degrees of curvatures, producing different qualities as well as structural capacity. With computational tools becoming proficient in executing specific tasks with precision, the role of humans and the list of those who can participate in the production of architecture have become increasingly exclusive. This research seeks to be open to the different ways people interpret hugging through a range of intensities, where computation is used in order to organize the different outcomes in a generative design process—resulting in an all-inclusive participatory and engaging architectural fabrication process. Ultimately, what is often seen as error is reinterpreted as possibilities.