Strange Weather

T Making Simon Kim And Mariana Ibanez 2

Unlike a typical floor found in office environments, the tiles of Strange Weather do not conform to human-centric occupant expectations. Whereas the normative floor supplies conditioned air, and humidity control, the Strange Weather grid produces a more exo-environment that is not predictive nor subservient to human desires. Vaporizers, high-lumen LED’s, and heaters are placed in the raised floor within the tiles. Each tile is made of either densely wrapped carbon fiber in lieu of carpeting, and air diffuser units, or translucent polyethylene. They are actuated by a multiagent system programmed so that each node works together with ascending orders. Different combinatorics of moisture levels, temperature, and lighting produce a range from dry and unnaturally bright, to dark and clouded. Visitors physically interact with the new flooring modules. These ground modules allow flexibility in rearranging the space, as well as forming differentiating seating/climbing assemblies. As visitors sit, lounge, and socialize, their patterns of play are measured and entered within the multiagent system. The electronic systems are ESP8266 wifi modules with arduino microprocessors that are continually sensing and signaling different outputs of the Strange Weather system vis-à- vis real-time human input.

What the visitor understands from this exchange is the artificial distinctions between inside and outside. Human-centric, controlled interior environments are not easily separable from the natural world, and that anthropocentric intervention has consequences across scales in Nature.